The idea for a remake had come after a conversation Bluepoint developers had: they wanted to create a new definitive version of the original game, and after speaking with friends at Sony Japan, it was agreed upon. The remake was led by Bluepoint, who had developed the earlier PlayStation 3 remaster. Sony had announced a remake of Shadow of the Colossus for the PlayStation 4 during their Electronic Entertainment Expo 2017 press conference. On a PlayStation 4 Pro, the game can run either at a 1440p resolution (upscaled to 4K) at 30 frames per second, or at a 1080p resolution at 60 frames per second. On a standard PlayStation 4, the game runs at a 1080p resolution at 30 frames per second. Players are able to choose from several options when playing. Most colossi are located in remote areas, such as atop cliffs or within ancient structures. Beginning at a central point in a landscape, the player seeks out and defeats a colossus, and is returned to the central point to repeat the process. ![]() Progression through Shadow of the Colossus occurs in cycles. The gameplay is nearly identical to the original version of the game, aside from reworked controls.
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